Unit 12- Issues in Modern Journalism

Part 1

 

They are helping to stop the poaching of endangered creatures in the African planes. By creating the website, they are hoping for people to donate and help collaborate with them so they can put out drones to track and fly among the elephants, rhinos etc and protect and record footage of poachers so they can be prosecuted. Spreading awareness of a global issue and links into global warming and animal endangerment rights. 

African Eye (2010) Using Drone Technology to Save African Wildlife. Available at: http://www.africaneyeproject.org/home (Accessed: 26/01/2022) 

A Syrian civilian keeping a detailed blog about the events which occurred in Syria around 2016, not pleading for help but outlining the trouble the country is in if support form stronger countries do not intervene and is warning us of the outcome which may take place. Uses the blog as a warning message on the world and a place to expose fears they have about the subject themselves and is using this as an outlet but backed up from speakers. 

Konrad Adenauer Stiftung, K. (2016) On the frontline-Citizen journalism in Syria. Available at: https://www.dw.com/en/on-the-frontline-citizen-journalism-in-syria/a-38602169 (Accessed: 26/01/2022). 

CITIZEN JOURNALISM- 

When people take it upon themselves to share news stories and events that are either threatening their daily lives/country or exposing truths and corruption near them to ask for help form people around the world and using social media, videos, blog, or websites to do so. The issues that could arise from this type of journalism is the objectivity of the footage or writing used, can people take it the right way or can the footage used to be made to look provocative or start a fight or riot. The people in the video and in filming are they bias, and realistic in their expression because if they are they may be clouded by their passion for the subject they are covering and leave damaging facts out of the video or attempt to hide it. Is the footage and problems factual in the video or have certain aspects of footage and audio been over expressed by the recorder at all. Has everything been captured that needs to be and does it affect the news story. This type of media has its merits, but it really comes down to being at the right place at the right time to capture and witness and citizen journalism event do I do not think I will be completing this one. 

They have the same job as any other journalist in the world but hey tend to focus on the legal side of the news and events and strive to maintain order and justice in the stories or footage they capture and create. They do more research and poking around then other journalist because people being prosecuted or involved in cases tend to hide key information which people are interested in. However, in this field of journalism they are some huge traps and issues hidden in the field like invasion of privacy which goes against the The Human Rights Act 1998 ‘(Myers, 2019)’ and is a key idea which this type of field tends to border on daily. There is also defamation and copyright involved in the track of journalism which entails liability and slander making sure that all the work published by legal journalist are all their own work and checked to avoid scandal and, in some cases, this has not always been the case. When it comes to legal journalism, I am interested in this track however I believe that doing this for 6 weeks would make my head hurt so I would consider another issue to focus on for my ted talk.  

Jeffrey Epstein Under Scrutiny In Trial Two Years After His Death In Jail 

Prince Andrew’s lawyers argue for judge to throw out sexual assault case 

Representation

One of journalisms basic foundations is fair and just representation for everyone no matter the colour, religion, region, job, age, gender, sexual orientation, or life experience. Journalism is supposed to be founded in truth and justice for everyone however in the modern-day news and media we see little of this core belief. The world has been growing increasingly divided than ever and the news is helping the rift grow. Big news outlets like the BBC tend to sensor stories and pick the mainstream stories that other news outlets are covering and glossing over more important stories like the Syrian crisis was overshadowed by the US elections and the COVID-19 outbreak. Most people do not realize the power and influence news has over us, because how they show people from ethnicities and other countries tend to create stereotypes in our minds which shapes the way we treat and act around people who are different. If Journalists don’t represent people fairly or justly it leads to huge scandals and big money being lost, in some cases they have been court cases, riots and fights between people over how them and their ethnicities or culture are being shown over TV or social media. I believe this issue in journalism is something I am going to investigate more over the course of the 6 weeks because I believe that big news and social media companies impose improper ideals and beliefs in their news stories and by doing so are making minority groups less involved by censoring news which may be critical for them to hear. 

The National Union of Journalists’ Code of Conduct says a journalist “strives to ensure that information disseminated is honestly conveyed, accurate and fair.”

NUJ (2015) Code of conduct. Available at: http://www.nuj.org.uk/files/NUJ_Code_of_Conduct.pd (Accessed: 26/01/2022) 

Tom Holland and Zendaya talk fame, mental health and representation in movies – CBBC

CBBC (2021) Tom Holland and Zendaya talk fame, mental health and representation in movies. Available at: https://www.bbc.co.uk/newsround/59588119 (Accessed: 26/01/2022) 

Olivia Pope and the Scandal of Representation – The Feminist Wire 

Unknown, K. (2013) Olivia Pope and the Scandal of Representation. Available at: https://thefeministwire.com/2013/02/olivia-pope-and-the-scandal-of-representation/ (Accessed: 26/01/2022). 

(They allow the big corporations to sensor and mediate the truth so it becomes less stressful or harmful to viewers which is not what should be happening at all. Life is full of harsh events and if the news outlets keep sugar coating us, we will not be prepared for what will happen in the future and the news outlets glossing over or highlighting the bad qualities in minority groups makes more problems down the line so I will be investing.) 

Audience

This is journalists most powerful tool in their job as well as their biggest problem because no matter what you create or write it goes to and through an audience and is almost always changed. The audience is important because it allows your work to be heard and spread around where do you think the phrase ‘I read this the other day’ came from. However, if not done correctly your work could fall on deaf ears and it will mean your work has been for money, not only that you could, lose you company money. To ensure this doesn’t happen work is passed through a series of editors and senor ship readers to ensure not abuse or hurtful words are published to allow the best work and response from readers. The audience’s job is to react and take in the information news outlets provide them with and make a judged assessment and then act on it if the story needs one.  In some cases, a story has resulted in huge riots and statues being torn down ‘George Floyd protests’ and this happened because of the footage shown and how the news story was written. This news pathway is intriguing however I do believe if I were to complete a ted talk about this subject I would get to emotional and angry and the system and go off script, so I won’t be completing this one. 

AUDIENCE ENGAGEMENT IN JOURNALISM – Stefan Scheufelen (stefan-scheufelen.com) 

BBC News (2020) Video of George Floyd detained at gunpoint shown to US jury. Available at: https://www.youtube.com/watch?v=44orz-HdQFw&feature=emb_title (Accessed: 26/01/2022). 

FOX news (2020) Edward Colston statue torn down in England. Available at: https://video.foxnews.com/v/6162252701001/ (Accessed: 26/01/2022). 

Regulation

Regulation in journalism is a set of rules laid out in the 1900’s which each news outlet and journalist and media industry have to abide by. They are regulated and controlled by a group of legal business-like Watergate which controls what can be showed and at what time. There is also the Editors’ Code of Practice and the National Union of Journalists (NUJ) Code of Conduct which are the strict rules laid out for each journalist and says the dos and don’ts for journalist no matter where they are in the world and the stories they are writing. When writing a story, all journalists must consider both legal and ethical issues and there are many, in ethical regulation issues there are problems like the ‘right of reply’ issue, respecting people’s privacy, protecting the vulnerable and avoiding subterfuge. There are normal issues as well like breaching privacy and people’s rights by exposing crime no matter how truthful. 

BBC Bitesize (2012) Media law, ethics and regulation. Available at: https://www.bbc.co.uk/bitesize/guides/zyt282p/revision/2 (Accessed: 26/01/2022) 

Technology (including digital media)

Without this key aspect in journalism we may not even have news or social media and it is all thanks to the development of technology. In the olden times only, certain people had access to technology and these people where journalist but now thanks you the developments of phones and the internet everyone has access and can post whatever they want with little censoring which means that journalisms saviour could also be its downfall. There are huge problems with technology and social media, like the huge lack of censorship and guidelines involved in social media. People tend to overuse their power and bully, harass and abuse people verbally online with little to no punishments. Thanks to social media long buried social issues have arisen again we now have extreme white supremacy groups, flat earthers and neo-Nazis which shouldn’t even be a thing but because of social media and the lack of policing online people can get away with this all. Since it is now all online print media is dying people of people putting more time online then being social aware, so newspapers are transferring all content online and so is the rest of the print media industry which means by the year 2050 print media may be dead. The problem is that police and governments cannot do much about censorship since it is all online and they must ask the big technology conglobates like Facebook to do something, but these companies have the fear that if they do people will stop using and their competitors will gain. 

(PDF) Ethical use of online and social media in news reporting of Thai newsroom (researchgate.net) 

OxfordUniversity (2018) Social Media & Journalism Debate. Available at: https://www.youtube.com/watch?v=osBwi8oX-vs&feature=emb_title (Accessed: 26/01/2022). 

Marketing and Promotion

Marketing is defined as the action or business of promoting and selling products or services, including advertising and this means that whatever is put into a marketing advert must show the product they are selling in detail and state the price in collaboration with the rules and regulations set out by the government. Each advertisement that a company or business makes must abide by these rules and if not, the advert is taken down and the company punished, there have been fines as big as 4 million because the product they were selling did not match the advert. Each advert must follow with BCAP or CAP legal rules since they are responsible for the advertisement part of journalism. Each advert must be socially responsible with their products and make sure that they are not encouraging any illegal, unsafe, or anti-social behaviour in their adverts since that would lead to a fine or court case. As you can suspect there are a lot of problems with marketing and promotion for instance the target audience you are reaching for does not like your product and your company loses its money because the audience you research changed their minds and sometimes you cannot always predict when that is going to happen. On top of that there is the product itself and the pricing because if the product is defective or breaks after one use people will start to complain and ask for refunds which means you lose even more money, of course there is also the distribution of the product because some people cannot afford to have the product shipped out to them or the business cannot afford to ship it that far which means the company loses more customers and drives them to competitors. This track of journalism I would like to do again but since we just finished an advertisement brief, I need a break from all the code of conduct rules that advertisement entails so I will not be completing this one. 

https://newrepublic.com/article/118120/five-companies-were-fined-heavily-false-advertising

Digitalisation

This type of journalism relates to the changing of media and platforms due to the ever-growing popularity of social media and streaming sites. Media conglomerates are switching to online sources for their content and customers to stream on which unfortunately has led to the downfall of all print content and it is being said that in 50 years times print newspaper will have died out completely. This fact has led to a desperate struggle from newspaper companies to come up and churn out shocking news stories which grab people’s attention buy the facts and details these stories are based on are either false/made up or obtained by less than ethical ways. The dying print journalism field will lead to a huge economic loss for big cities like NYC and London as well as this the jobs lost by this sector will increase the unemployment create and may end up pushing more people onto the streets. Fake news stories have become a big [problem for professional business like the BBC because it is becoming increasingly hard to weed out the false stories from the false ones and sometimes these false stories can lead to panic buying, protests, and unlawful behaviour from the general public. However, because internet content cannot be censored or monitored by the people in power false news stories still pose a huge problem. Not only this but the unethical stories newspapers are putting out have led to people shying away from them because of the scandals they are publish so that 50-year deadline may be pushed up for newspaper journalist if they do not go back to being an ethical and lawful practise.

BBC News (2021) Meghan wins legal battle with Mail on Sunday over “private” letter to her father. Available at: https://www.youtube.com/watch?v=aoP1DpKJhbc (Accessed: 28/01/2022). 

DARE (2020) Impact of Digitalisation on Media and Journalism Digital Transformation in Learning. Available at: https://dttools.eu/pdf/digit-al-io1-media-and-journalism.pdf (Accessed: 28/01/2022) 

Part 2

Chosen to complete representation in video games for this project and I will be doing the ted talk. 

  • Ideas- representation of females in video game, 
  • The sexualisation of females in video games, 
  • The stereotypical problems with women portrayed in video games, 
  • The representational problems of female and LGBTQ+ characters in video games, 
  • The problems with LGBTQ+ representation in video games. 

Chosen title- The sexualisation representation of females in video games 

Abstract 

As a young woman who is interested in video games and all forms of media it still surprises me how gaming companies portray women in their games. It harms me to say that all the new games which are coming out feature weak, vulnerable, and skimpily cladded women who seem to be portrayed wither in a purely sexual way or as objects to the male Villains in these games. In the modern day and with the giant ‘me too’ movement which is happening I am surprised that gaming business are still allowed to get away with this, I am aware that ‘sex sells’ but the way video game industries are presenting women are not only morally and visually wrong it also sends the wrong message to young children because if they see a women being beaten up just for the sake of it places the idea that it is acceptable into their heads and can lead to bigger problems. down the line. So, in my ted talk I will be exposing g the misogyny and blatant sexism that is still relevant in the gaming industry, not only will I expose them and give examples I will present to people how we can fix the ideals and ideology of females and replace the ‘dolls’ in games with role models that still intrigue young people. During my research I will refer to journals, thesis and other ted talks which incorporate my ideas and strong opinions. I will also refer to news broadcasts and other sources like social media chat groups or hashtags to not only gather information but to spread the messages I am trying to get across. I will try to be a devil’s advocate in this ted talk but I may be clouded by my judgement a few times since it is a topic, I feel very strongly about. I will also try to look at it from a male’s perspective and the corporations as well to see if they are being sexist themselves or modelling their character in a way to make the game sell more. During this project I am planning to find out why people still think this is acceptable and why they buy games that still feature obvious misogyny, as well as this I hope to find out the benefits the companies gain from this, and the side effects that an happen in young people because of these games. The main thing I hope to find out and bring to people’s attention is the damage this has on young girls and women and see of any people I know have been hut or affected by the representation of women in video games on top of seeing any mental damage or side effects as well. 

Planning paperwork

Part 3-Research

The research question of the study assessed whether the representation of women in video games leads to female self-objectification and negative body image in adult women. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) review method was used; comprising a thorough keyword database search, followed by literature screening and data extraction. Adult women were the focus of the study, with video games as the study exposure. Female characters mostly shown as subordinate to the male hero of the game, objectified, and hypersexualized with disproportionate body parts. The review also uncovered the propensity for men exposed to objectified and sexualized female characters within video games to hold sexist attitudes toward women in a real-life setting and being more lenient to accept cultural rape myths. 

Videos relating to topic 

SurveyMonkey results

During my survey I asked a range of questions which I thought would help me target my audience and figure out which type of audience I will be writing/presenting to. I asked this basic question because it is the most important one because if my audience does not play games regularly, they will not find my thesis/ ted talk interesting or relevant therefore my work will have been in vain, so it is better to check if they are interested in games to make sure. In my case they are but since its balanced I reckon I am quite safe with my subject topic.

This is my fundamental idea which I am presenting to people around the world, since this is the core of my thesis, I had to ask this question to find out what my audience thinks about this subject and see if it matches with my own beliefs on this subject. to be honest I was surprised when some people answered yes, but this just means I should try to see it from both points of view instead of a feminist view and go off ranting which I am likely to do.

I had to make sure my survey reached the female gender because I think they would be more likely to find interest in my topic and therefore more likely to read/ watch my ted talk. I included the non-binary and genderfluid option to seem more welcoming and inclusive than other surveys and creators because it is now socially relevant to include everyone, and I was happy that someone form that category chose to complete my survey.

I asked people’s opinions and feelings for this question because I thought it would help me draw an evaluated and researched conclusion about how the public and my classmates feel about this issue, and I am rather happy with the results. The results show that all my audience feel like females are represented in a poor way and there needs to be a change because of the modernized times women should be portrayed the same as men. However, one did say that the genders are shown in an equivalent way which I must disagree on however I do think it depends on which game you play.

It was good that my audience mostly said that it depends on the context because most times there is something else going on in the case and more to the story that meets the eye. I think it would be an innovative idea for me to explore some case studies that show this idea to get a balanced view for my topic plus it means I am more informed for my ted talk.

I thought this would help me with my ow conclusion because I know what I would like to happen to the gaming world but the probability of that happening is little. I thought that if I asked people how they felt it may give me an idea on how to end my ted talk. The responses I got have done that because I do believe that women should be clothed more in games and that men should be secondary characters in some storylines.

I will not lie I added this question in because I thought it would be a curveball for some people which they would not know how to answer, it surprised me that people answered and did not skip because men are represented a whole lot better than women are in video games so by asking this I was seeing if anyone agreed with me, and a lot of people agreed.

This is the final question I asked because I thought that instead of researching my own games, I would ask the public about which game has examples of over sexualisation of females and no surprise most people replied with GTA which is the one I am aware of and will make a case study about. The one that surprised me was call of duty because I was not aware that that had any sexualisation in its design/code.

Instagram Poll results

In my Instagram poll unfortunately didn’t go as well as I had hoped and I only got a few good answers, however the answers I gathered gave me enough evidence and feelings via the poll to determine that the general female public feel the same way i do about the oversexualisation of gaming characters specifically the female ones. this means that during my ted talk i will be able to talk about how audiences where effected by the over use of sexual imagery in the gaming industry and how badly the female gender has suffered because of the blatant sexism the gaming companies and censorship allow in the industry. On top of this, the answers allowed me to find the worst games which show this and they both correlate with my own research, GTA is the worst offender according to my research and public opinion, therefore i will conduct in depth research into GTA and its effect on their gamers and customers as well as another game which i myself have played this means i will have a good amount of evidence to fall ack on in case my ted talk doesn’t reach the needed ears.

Vox-pops 

  1. How does the blatant sexism and sexualised representation of women make you feel? 
  1. Do the sexualised characters make you feel more compelled to buy and play the game? 
  1. Which gender do you identify as? 
  1. Do you play games often? 
  1. Which genre of video games do you play? 
  1. Do you think that the obvious misogyny in video games should be changed? 
  1. Do you believe that videogame companies should be punished for the way they represent women? 
  1. Do you play the gender you are in video games? 
  1. How would you like the gaming industry to change in the future?  

Video

Interviews 

  1. How does the blatant sexism and sexualised representation of women make you feel? 
  1. Do the sexualised characters make you feel more compelled to buy and play the game? 
  1. Which gender do you identify as? 
  1. Do you play games often? 
  1. Which genre of video games do you play? 
  1. Do you think that the obvious misogyny in video games should be changed? 
  1. Do you believe that videogame companies should be punished for the way they represent women? 

I researched a case study that I think would link into the ted talk or thesis we must write because it shows research, understanding and knowledge of the subject. As well as this I am well acquainted with this companies’ games and am a fan of the game which has apparent controversy in it. However, when playing the game, I dint notice any sexualisation but that could be because I was trying not to die in the game. I will reference this in my ted talk because I have first-hand knowledge in the game and company and reckon, I can talk about it without getting too nervous. 

  1. Do you play the gender you are in video games? 
  1. How would you like the gaming industry to change in the future? 
  1. Can you give me examples where women are portrayed as objects, or pleasure toys. 

Videoed interviews

Impact sexualisation can have on players and women-(my opinion)

When it comes to the effect of over sexualisation has on female players there are a lot of short term and long-time effects that layers are susceptible to. The main ones are body image which can lead to feelings of decreased self-esteem, depression. There are still obstacles for people playing video games even though they comprise half of the gaming population however I do believe female gamers and characters still have more problems to deal with than men. A sexualized female representation is when a female character has large breasts and a small waist, if the characters bodily features are emphasized by showing cleavage, wearing provocative clothes, or provocative facial expressions. The scantily clad type of female representation depicts women wearing clothes that expose their body. Certain games can reinforce the unrealistic beauty standards of a “curvaceously thin” body, which can be impossible to achieve without surgical modifications. The vision of beauty refers to a stereotypical portrayal of women with large lips, seductive, droopy eyelids, large breasts, and thin hips, all of these lead many female gamers to believe that these things is what attracts a partner in the real world and therefore try to imitate it which can lead to intensive eating disorders, insomnia and sometimes extreme depression which leads to self-harm or starving themselves to follow the trend these games they love present. All these issues and disorders are all long-term effects which can cause extreme harm to the player and ruin their lives and as we know gamers are outed by sociality as weird so there may not be many people willing to help the people suffering. 

Not only this but most games seem to be normalising violence and horrendous crimes against women, which encouragers the younger members of society to act the same way their characters do in video life. This has led to many court cases and ongoing discussions and many parents as well have taken up arms as well towards gaming industries. 

Graphs and statistics +analysis

Analysis of graphs

Bar graph (b&w)- this graph shows the sexualisation of video game characters in different genres of games. it is presented in bar graphs and shows the primary and secondary opinions of both genders about the over-sexualisation in video games. The information presented shows that action games have more sexualisation footage than any other genre of video games this may be because of the target audience or for the mere fact that ‘sex sells’ however the graph shows that the more you play a video game with sexualisation in it the more numb the player becomes to the problems that over-sexualisation has on the player and their mental state.

Line graph-this line graph shows the increase of sexualisation over the years and it shows that since the year 2000 the trend of sexualisation has been going up each year and has no pattern of slowing down which does not bode well for the female gaming community and equality in the gaming industry. however in the year 2008 the trend took a huge drop of sexualisation of female characters and that may be because of the increase of female rights that happened around that time, and the gaming industry took the year out to lay low and avoid damage to their business and finances. To be honest the fact that gaming industries where just waiting for the publicity of female rights movement to blow over is rather despicable and they should be penalised for it however this I highly unlikely to happen since most of the gaming industries and extremely well connected and funded.

Bar graph(blue/yellow)- this bar graph shows the amount of nudity and skimpy outfits worn by movie stars and the percentage it is shown to audiences in different countries.it shows that the USA has the highest rate of female underrepresentation and sexism shown in their films. it also has the highest rate of female nudity in their films, it is fair to say that when it comes to the US, female rights in video games and films are still behind and females are still portrayed as objects to be pushed aside and used which comes out in all the productions that comes out. The main problems with this is that if we want the industry to change we have to attack the hear of the problem which in this case is Hollywood owned business. The big games that have blatant sexism in are GTA,(Grand theft auto) Tomb Raider and Overwatch.

Case studies in GTA/Overwatch

GTAIn video games there are few female role models and the ones that do exist are generally sexualised. According to objectification and audience theory, sexualised media characters are linked to an increase in self-objectification and a reduction in body pleasure in female gamers which can effect their mental health and body image. Some say that females should research what they are buying before they buy it and if they don’t like the game they shouldn’t play it however I don’t think this is fair because why aren’t men told the same thing, why should it only be girls who are sexualised in games and told to reassert what they buy. the truth of the matter is that females will always be objectified and treated lesser than men and it is a fact that every young girl realises at a young age, no matter how far we come in the modern would with females right there will always be companies, games, movies and adverts that use the female body to sell their products which in my opinions is barbaric. In GTA there is only a 5.8 percentage of men who are shown in a sexualized way on the game covers, compared to 42.3% of female characters which are shown. As well as this, 49% of the female avatars seem to have breasts that were abnormally enormous (Burgess) it is through the lens of a heterosexual man that these video games compel their players to see the world and because of the gender “balance” in our modern day workforce, the mis-representation of the female gender is something the games industry should pay greater attention to. However according to an IGDA poll conducted in 2015, 79% of software engineers are male so there is little hope of change. The former head of IGDA, Kate Edwards stated, “this implies we’re more likely to encounter representations that appeal to the masculine sight.”

https://www.thecourieronline.co.uk/we-need-to-talk-about-sexualization-in-gta/

Overwatch (Blizzard)

Overwatch is a multiplayer, online, team-based game, the primary mode of which pits one team of six players against another team of six with the goal of gaining control of a map. Overwatch is an incredibly diverse and inclusive game with a wide range of characters from across the globe. they have different ethnicities, nationalities, sexualities and diverse people voice acting and the character designs incorporate all of this however when it comes to the female characters they do tend to over extenuate their bodies with skimpy clothing or intimate poses in the game an the video storylines. The female characters all have incredible powers and backstories however it does not show in the design or voice lines they all have attractive, smooth faces, not obscured by masks. They have few to no scars. They smile or smirk almost exclusively. And just about all them of seem to be size 0, with skinny waists and curvy hips and chests, which you can easily discern through their form-fitting clothing. They pose in painful-looking backbends, the better to show off their boobs and butts. Or they tilt their hips, to better show off their curves and legs. The costumes they wear do not seem suitable for military personal most of them wear heels or really low cute clothes which make it uncomfortable to run around in. the company that owns and created blizzard has already been in gaming news by the way they treat women as this article shows.

https://twitter.com/chrisbratt/status/1418629194683125761?

However it seems like they did not learn their lessons with that press conference by creating this cinematic trailer for overwatch which tends to highlight the French accent and the body image of the female characters by making them seem careless and weak in the midst of battle.

After the realise of the trailer there was more backlash from the female gaming community and blizzard ha to public apologise again for the mis representation of females but worth there newest update they had seemed to forget all the promises they had made to the community because they made one of the female characters have an indecent victory pose which is highly suggestive and not only where fans shocked that the company did this they where outraged because the character herself (tracer) is a fan favourite and the company was making it seem like she was no more than an object to be defiled.

Effect on players- It is said that boys who play the kind of games where “women are secondary characters … who are used as sexual objects by players” show diminished empathy toward female victims. They found that boys who played the games containing sexism and violence are more likely to identify with the character they were playing’s . As well as this a recent case study reported less empathy toward the images of female victims. That did not hold true for girls who played those games, suggesting that the games may impact boys and girls differently. “It’s not just an association,”(study author Brad Bushman, a professor of communication and psychology at Ohio State University.) “You can’t say all the boys who lacked empathy played the sexist game. If they are randomly assigned, they should have equal [empathy] levels. If they differ after the game, the only things that can cause that difference is the game or a random fluke. Scientists are pretty careful to avoid random flukes.”

In GTA, women are often shown or presented as prostitutes or strippers. the game allows players to physically harm these characters which according to the researchers, can be followed by a reward of points or extra health for the character. the research shows that each gamer reacts differently to the video game and depending on how much exposure the player has to violence and sexism in the game and in everyday life will affect the player because the player is taking an active role and will be influenced by what they have experienced and seen online and in reality.

“We know people learn better when they are actively involved,” he says. “When you watch a film you may zone out, but when you play a video game you cannot zone out. When you watch a TV show, maybe you don’t identify with the character, but in a game you have no choice. You are the one who controls the character’s actions.”

https://time.com/4290455/heres-what-sexist-video-games-do-to-boys-brains/

Interviews 

Script 

Aimee-

Good morning, ladies of gentleman of the public, today I will be trying to spread the awareness of the oversexualisation of video gaming characters, specifically the female characters. I know that at some points in this talk it will seem like I am ranting and may seem like a feminist issue, but it is not. This subject not only effects males but the younger generations, children, they are being shaped and changed by what they watch, stream, and play online and it is up to the public to ensure that the content they are consuming sends them the right messages and teaches them values instead of discrimination. 

                                          (Show presentation and gestures proper) 

As I am sure we are all aware there is one consent theme in media which helps products sell no matter what their content may be and that is the fact that, ‘SEX SELLS.’ Although I would like to hope in the modern day that we have outgrown this fact, we have not. The modern world has not outgrown this barbaric and frankly outdated idea, media has changed in such a way that this idea is almost mandatory in content. This causes problems for everyone and not just the consumer but the industry as well. As the Me-Too movement proves people are starting to take notice of the fact that even though women have equality there is little in the digital and gaming world. Video gaming industry have forgotten the trials and mistakes of the pat and they keep including innuendoes, skimpy outfits and blatant sexist poses and outfits for female characters which keeps causing backlash, albite little. The video gaming industry has allowed sexism to continue via their misogynistic design of female characters and yes, I will agree that there is inequality in male character designs but not as much as female characters have had. I have completed extensive research in this area and all the facts and ideals line up to this, the gaming industry has allowed the objectification of women to continue. 

This has been proven when I conducted online surveys which all pointed out GTA, Grand theft auto, as the biggest offender. After researching the game and asking people what they thought it was obvious that GTA boarders on illegal in terms of the actions they allow the main character to commit. Because not only does the game encourage the mistreatment of women it rewards you on how graphic and violent you act towards female characters. Not only this but most games are normalising violence and horrendous crimes against women, which encouragers the younger members of society to act the same way their characters do in video life. This has led to many court cases and ongoing discussions and many parents as well have taken up arms as well towards gaming industries. According to my research, 49% of the female avatars seem to have breasts that were abnormally large, although the company encourages equality, these video games compel their players to see the world and because of the gender “balance” in our modern-day workforce, however in the new game we still see now marked improvement for tis so called ‘Balance’ According to my research, sexualised media characters are linked to an increase in self-objectification and a reduction in body pleasure in female gamers which can affect their mental health and body image. Some say that females should research what they are buying before they buy it and if they do not like the game, they should not play it however I do not think this is fair because why are not men told the same thing. 

The thing we must remember is that even though we are old enough to decide what I wrong or right in the world this type of content is shown to ages who do not yet understand and the research I have completed says that boys who play the kind of games where women are secondary characters … who are used as sexual objects by players” show diminished empathy toward female victims. They found that boys who played the games having sexism and violence are more likely to identify with the character they were playing. As well as this a recent case study reported less empathy toward the images of female victims. That did not hold true for girls who played those games, suggesting that the games may affect children differently. “It’s not just an association,” (study author Brad Bushman, a professor of communication and psychology at Ohio State University.) “You cannot say all the boys who lacked empathy played the sexist game. If they are randomly assigned, they should have equal [empathy] levels. If they differ after the game, the only things that can cause that difference is the game or a random fluke. Scientists are careful to avoid random flukes.” In GTA, women are often shown or presented as prostitutes or strippers. The game allows players to physically harm these characters which according to the researchers, can be followed by a reward of points or extra health for the character. the research shows that each gamer reacts differently to the video game and depending on how much exposure the player has to violence and sexism in the game and in everyday life will affect the player because the player is taking an active role and will be influenced by what they have experienced and seen online. 

The truth of the matter is that females will always be objectified and treated lesser than men and it is a fact that every young girl realises at an early age, no matter how far we come in the modern would with females right there will always be companies, games, movies, and adverts that use the female body to sell their products which in my opinions is barbaric. In GTA there is only a 5.8 percentage of men who are shown in a sexualized way on the game covers, compared to 42.3% of female characters which are shown. And in the modern day I think we can agree that this should not be allowed to happen. To be honest I cannot believe that censorship companies have not noticed the objectification shown in these games however I cannot say I am surprised because as well all know that the world is run by corrupt people who have. It is up to us to make the change and raise our voices until those in charge of these companies make appropriate change that suits the specs fired age range because I do not think 14–17-year-olds need to see female depravity daily because if they do who knows what type of adult, they will grow up to be. We must be the ones to make a change, we must make sure that people are aware of the blatant sexism and objectification which is going on in these ‘prestigious’ companies. 

Thank you for listening to my ted talk.  

Editing process 

Finished copy 

Bibliography references

Wikipedia (2021) Gender representation in video games. Available at: https://en.wikipedia.org/wiki/Gender_representation_in_video_games (Accessed: 02/02/2022) 

Paul, K. (2021) ‘Activision Blizzard scandal a ‘watershed moment’ for women in the gaming industry’, The Guardian. 

HNGN (2015) Sexualization of Women in Video Games: Controversy Over Censorship Fuelled by Recent Developments. Available at: https://www.hngn.com/articles/159792/20151212/sexualization-women-video-games-controversy-over-censorship-fueled-recent-developments.htm (Accessed: 02/02/2022) 

World Economic Forum (no date) Women in video games: ‘Accept it, or don’t buy the game.’ Available at: https://www.weforum.org/agenda/2018/06/women-in-video-games-accept-it-or-don-t-buy-the-game (Accessed: 02/02/2022) 

Miso, K. I. M. (2019) ‘GENDER REPRESENTATION IN VIDEO GAMES’, North-eastern University, pp. 27-77. 

Beck, V. I. C. (2012) Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance? Available at: https://journals.sagepub.com/doi/abs/10.1177/0886260512441078 (Accessed: 02/02/2022). 

Downs, E. D. (2010) Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis. Available at: https://link.springer.com/article/10.1007/s11199-009-9637-1 (Accessed: 02/02/2022). 

Fong, E. (2019) WHY ARE WOMEN IN VIDEO GAMES OVER-SEXUALIZED? Available at: https://www.hercampus.com/school/depaul/why-are-women-video-games-over-sexualized/ (Accessed: 02/02/2022). 

Strum, L. (2016) Study tracks 31-year history of female sexualization in video games. Available at: https://www.pbs.org/newshour/science/study-tracks-31-year-history-of-female-sexualization-in-video-games (Accessed: 02/02/2022). 

Lynch, T. (2016) Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years Get access Arrow. Available at: https://academic.oup.com/joc/article-abstract/66/4/564/4082387?redirectedFrom=fulltext&login=true (Accessed: 02/02/2022). 

Skowronski, M. (2020) The effects of sexualized video game characters and character personalization on women’s self-objectification and body satisfaction. Available at: https://www.sciencedirect.com/science/article/pii/S0022103120303917 (Accessed: 02/02/2022). 

Anylova, D. (2020) Gender Struggles: Female Representation in Video Games. Available at: https://inkspire.org/post/gender-struggles-female-representation-in-video-games/-M7d51VKbu2OSfnfQ9am (Accessed: 02/02/2022). 

Annotated catalogue- sources and analysis  

This website is a collaborative thesis that portrays detailed examples and statistics that I will be using in my own ted talk since it is laid out in a professional sense and even has its own table of content and reference list at the end of it. This is a reliable source and does fit into my topic so I will use it for a reference. 

Although Wikipedia is a world known website it is known for its unreliability in fats and dates, although the creators have tried to stop the system from being able to edit, this feature is still in place so any information or references used from this site should not be trusted and held accountable if anything happens. 

This provides a detailed reference list to where the author gathered their information and facts therefore providing me with a sense of professionalism. As for the context you must download it but the abstract itself provides me with enough information and facts that will help me in my own thesis about representational issues. 

This is an actual published thesis all about the hypersexuality of character design in video games. This published journal is backed up with evidence, interviews, and references to to their similar r type work, on top of this it is a collaborative piece so many professionals who share the same ideals in this piece. It is laid out in an easily managed way however it is very word-based article therefore there is no visual break up and seems quite intimidating when you first glance through it so I think I would add graphs or something like help my readers do not freak out  

This is a news article all about the female sexualization in video games therefore relating to my ted talk idea. This I also a reliable source for facts and a reference for me to refer to in the future as well as this I think the article will add to my credibly and resourcefulness. The differentiating sources makes sure I cover all my bases.  

This source is an abstract of a published thesis about female character in video games, although this is a useful source of information and would have plenty of facts and resources, I could draw from for my own ted talk I would have to purchase this thesis and to be honest I do not think that it would be worth it overall. However, the abstract provides me with the general overview of the thesis and the homepage allows me to find out the names of the collaborative professors and experts so I can contact the and research them to help my own thesis. 

This link goes to a lesser-known website that provides in depth detail and insight into video games, music, and movies. This article itself quotes women who have been affected or offended by the sexualisation n of female characters in video games and goes into depth of how the gaming industry is letting misogyny and sexism still run their ideals and games whereas other companies are transferring their views into more positive ones so their female gamers can feel more included. This is a credible source which I may uses if I don’t find any other reliable ones. 

A free and completed thesis all about the effects sexualised characters can have on the female mental state and the body image damage it can have on gamers. This thesis provides a completed reference list full of like-minded people who share the same beliefs on this topic as well as this the thesis quotes and links websites and other documents which have influenced their own work which Is something I will do in throughout my planning and drafts for my ted talk. This is a credible source which I will undoubtedly use in my planning stage of this topic. 

This sis a research article which is where I will gather most of my evidence and research because it lays out all the details and facts in an easily managed way and so long as I link the website, I should be okay. This article not only has graphs and table full of accurate data but provides examples and explanations on how damaging some games can be on the mind. I will use this one as one of my main sources. 

This website is a non-profit website that explores everything in the media no matter how small and tries to expose the injustice in the world whilst giving young people a voice in public matters. This article this link leads to provides an oversight of the problems in gaming and how women are still treated as sex slaves or objects to be objectified and the writing shows the frustration the writer has towards the subject. Although this source and article is interesting the other links and sources, I have been looking are more credible and professional than this one however I may reference it at the end as a good end if I chose to the article. 

This is a controversial article which shows the pride and ego of man this is shown evidently in the title and one of the quotes to the complaints of sexualisation representation is either’ accept it or don’t buy it’ which shows the misogyny and power men think they still have over women. To be honest this article does annoy me a lot, but the article does make good points about audience awareness, it states that they should research what they buy before they buy it. I am not sure if I would use this article to back up my ideals, but it may be a good idea to show the other side of the argument to play devil’s advocate.  

A lesser-known news outlet that covers all topic including the sexualisation of women in video games, the article cleverly uses humour and careful wording to ensure no one gets offended by the content which is being published. As well as this the topic they are writing about was written by a man because of the phrases used. It shows that men have strong opinions about female representation as well which also shows how far the world has come since the 1800’s. I won’t use thus source, but it was a fun read. 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s